Making Golf Teams - Snake Order

jlhoover3

Board Regular
Joined
Nov 9, 2015
Messages
58
Office Version
  1. 365
Platform
  1. Windows
Good Morning! I'm trying to build a golf pairing list for our Men's Group Association, but the code is really kicking my butt. Long story short, I'm trying to build an excel sheet to create my pairings and groups based on a range of cells. I want the pairings to go in snake order based on their value of points. This also has to be based on what their input is on how many teams their should be.

ABCDEFGHI
PlayerPointsPlayer APlayer BPlayer CPlayer DPlayer E
Player 113.5Group #1Player 1Player 4Player 5
Player 212.5Group #2Player 2Player 3Player 6Player 7
Player 311
Player 410.5
Player 58
Player 67
Player 76

For example above, Players are in order based on points, and now I want vba to get me the result in Range(E2:I3). I want the mod = 1 to go to the last group. Hope this makes sense. The players list can range anywhere from 4 to unlimited, as well as Groups. The player list will be calculated based on whomever has checked in. The VBA will ask the question on how many groups you are wanting. I found the code below, but it's not exactly what I'm looking for. Very close! I'm trying to play around with it to get what I need. Thanks again!

VBA Code:
Sub MyMacro()

    Dim teams As Long
    Dim rounds As Long
    Dim c As Long
    Dim r As Long
    Dim i As Long
    Dim hr As Long
    Dim hc As Long
    
    Application.ScreenUpdating = False
    
'   Indicate number of header rows and columns
    hr = 5
    hc = 1
    
'   Prompt for number of teams
    teams = InputBox("How many teams are there?")
    
'   Prompt for number of rounds
    rounds = InputBox("How many rounds are there?")
   
'   Populate data, starting in row 2
    For r = 1 To rounds
'       Populate columns, starting in column A
        If (r Mod 2) = 1 Then
'           Go forward
            For c = 1 To teams
                i = i + 1
                Cells(r + hr, c + hc) = i
            Next c
        Else
'           Go backward
            For c = teams To 1 Step -1
                 i = i + 1
                Cells(r + hr, c + hc) = i
            Next c
        End If
    Next r
    
    Application.ScreenUpdating = True
    
End Sub
 

Excel Facts

Shade all formula cells
To shade all formula cells: Home, Find & Select, Formulas to select all formulas. Then apply a light fill color.
I don't have time right now to try to figure out your code, but this did remind me of a macro I wrote a while back that does a very similar task. The original thread is here:


That thread goes on for several pages with several variations. It also has some old style HTML that hasn't been cleaned up yet. But here's the gist: Starting with a sheet like this:

Book1
ABCDEF
1PlayerRating# of teamsMax Rating Difference
2Player 113.520.4
3Player 212.5
4Player 311
5Player 410.5
6Player 58
7Player 67
8Player 76
Sheet6


You can run this code:

VBA Code:
Sub MakeTeams()
Dim Players(200, 3), TeamSize(10) As Integer, TeamRating(10) As Double
Dim i As Integer, r As Integer, j As Integer, c As Integer, ctr As Integer
Dim Numplayers As Integer, NumTeams As Integer, trials As Integer
Dim t As Integer, tc As Integer, MaxRating As Double, MinRating As Double
' Written by Eric W.  1/9/2016

' How many teams?
    NumTeams = Range("D2").Value
    If NumTeams > 10 Or NumTeams < 2 Or Int(NumTeams) <> NumTeams Then
        MsgBox "The number of teams must be an integer from 2-10."
        Exit Sub
    End If
    
' Read all the players and ratings
    r = 2
    Erase Players, TeamSize, TeamRating
    
    While Cells(r, "A") <> ""
        If r > 201 Then
            MsgBox "The number of players must be under 200."
            Exit Sub
        End If
        Players(r - 1, 1) = Cells(r, "A")
        Players(r - 1, 2) = Cells(r, "B")
        r = r + 1
    Wend
    Numplayers = r - 2
    
' Figure out the team sizes
    For r = 1 To NumTeams
        TeamSize(r) = Int(Numplayers / NumTeams) + IIf(r <= (Numplayers Mod NumTeams), 1, 0)
    Next r
    
' Make random teams
    trials = 0
    While trials < 100
        Call Shuffle(Players, Numplayers)
        
' Figure out the team ratings
        t = 1
        tc = 1
        Erase TeamRating
        MaxRating = -1
        MinRating = 1000
        For i = 1 To Numplayers
            TeamRating(t) = TeamRating(t) + Players(i, 2)
            tc = tc + 1
            If tc > TeamSize(t) Then
                TeamRating(t) = TeamRating(t) / TeamSize(t)
                If TeamRating(t) > MaxRating Then MaxRating = TeamRating(t)
                If TeamRating(t) < MinRating Then MinRating = TeamRating(t)
                t = t + 1
                tc = 1
            End If
        Next i

' Max team rating - min team rating within the limit?
        If MaxRating - MinRating <= Cells(2, "F") Then GoTo PrintTeams
        
' Nope, try again
        trials = trials + 1
    Wend
    
    MyText = "Unable to find a valid set of teams in 100 tries." & Chr(10) & Chr(10)
    MyText = MyText & "You may try again, or try again with a higher MaxRatingDiff."
    MsgBox MyText
    Exit Sub
    
' Print the teams
PrintTeams:
    Range("J1:AP100").ClearContents
    ctr = 1
    For i = 1 To NumTeams
        c = i * 3 + 6
        Cells(1, c) = "Team " & Chr(64 + i)
        For j = 1 To TeamSize(i)
            Cells(j + 1, c) = Players(ctr, 1)
            Cells(j + 1, c + 1) = Players(ctr, 2)
            ctr = ctr + 1
        Next j
        Cells(TeamSize(1) + 3, c + 1) = TeamRating(i)
    Next i
    
End Sub
' This team will randomly shuffle the players
' (It's really a bad sort, but with under 100 players, it should be good enough.)
Sub Shuffle(ByRef Players, ByVal Numplayers)

' Assign a random number to each player
    For i = 1 To Numplayers
        Players(i, 3) = Rnd()
    Next i
    
' Now sort by the random numbers
    For i = 1 To Numplayers
        For j = 1 To Numplayers
            If Players(i, 3) > Players(j, 3) Then
                a = Players(i, 1)
                b = Players(i, 2)
                c = Players(i, 3)
                Players(i, 1) = Players(j, 1)
                Players(i, 2) = Players(j, 2)
                Players(i, 3) = Players(j, 3)
                Players(j, 1) = a
                Players(j, 2) = b
                Players(j, 3) = c
            End If
        Next j
    Next i
    
End Sub

and it will come up with a set of teams with an average rating as close as possible. In this case it came up with:

Book1
ABCDEFGHIJKLM
1PlayerRating# of teamsMax Rating DifferenceTeam ATeam B
2Player 113.520.4Player 212.5Player 311
3Player 212.5Player 113.5Player 58
4Player 311Player 76Player 410.5
5Player 410.5Player 67
6Player 58
7Player 679.759.833333
8Player 76
9
Sheet6


The team sizes will always be +/- 1 from each other. I realize that this doesn't follow the snake order you wanted, in fact in this case the top 2 players are on the same team. But you can rerun the macro and get something else. I got this the next time I ran it:

Book1
IJKLM
1Team ATeam B
2Player 58Player 67
3Player 311Player 212.5
4Player 76Player 410.5
5Player 113.5
6
79.62510
Sheet6


So try it out for now and see if it works for you. If not, I'll take a look at your original code when I have some time.
 
Upvote 0
Thanks Eric! I appreciate your time giving me your macro! I will utilize this as option as well and see if I can work off this. I'll let you know how it works out!
 
Upvote 0
I have that working for random order, which is great! Thank you so much for the code. However, our game involves low score on each hole, and so I need to be able to do a snake draft as well just so teams are broken down evenly by an A, B, C, and possible D, E groups. I'll continue to try and find a solution, but any help would be fantastic! Thanks again!
 
Upvote 0
And yet another approach:

VBA Code:
Option Explicit

Enum col_worksheet
    col_LBound = 0 'To be able to iterate from here + 1
    col_in_player_no
    col_in_player_name
    col_in_player_handicap
    col_blank_1
    col_in_team_stats
    col_blank_2
    col_in_sim_stats
    col_blank_3
    col_out_team_no
    col_out_player_name
    col_out_player_handicap
    col_blank_4
    col_stat_team_no
    col_stat_sum_handicap
    col_Ubound 'To be able iterate until here - 1
End Enum 'col_worksheet

Sub sbTeamGolf()
'Implements a simple Monte Carlo simulation to randomly generate teams,
'keeping track of the teams with the lowest standard deviation of
'handicap sums.
'This sub needs VBAUniqRandInt - google for sulprobil and uniqrandint.
'and the SystemState class - google for sulprobil and systemstate.
'Reverse("moc.LiborPlus.www") PB 01-May-2015 V0.2

Dim i As Long, j As Long, k As Long, n As Long
Dim teamcount As Long
Dim playersperteam As Long
Dim stdev_hc_sum As Double, min_stdev As Double
Dim s As Double
Dim v As Variant
Dim wsI As Worksheet
Dim state As SystemState

'Initialize
Set state = New SystemState
Set wsI = Sheets("Input")
teamcount = wsI.Range("TeamCount")
wsI.Range("PlayersPerTeam").Calculate
playersperteam = wsI.Range("PlayersPerTeam")
n = teamcount * playersperteam
ReDim hc(1 To n) As Double
ReDim mina(1 To n) As Double
ReDim hc_sum(1 To teamcount) As Double
For j = 1 To n
    hc(j) = wsI.Cells(j + 1, col_in_player_handicap)
Next j
min_stdev = 1E+300

k = 1
Do
    v = VBUniqRandInt(n, n)
    For i = 1 To teamcount
        hc_sum(i) = 0
        For j = 1 To playersperteam
            hc_sum(i) = hc_sum(i) + hc(v((i - 1) * playersperteam + j))
        Next j
    Next i
    stdev_hc_sum = WorksheetFunction.StDev(hc_sum)
    If stdev_hc_sum < min_stdev Then
        For i = 1 To n
            mina(i) = v(i)
        Next i
        min_stdev = stdev_hc_sum
        Application.StatusBar = "Iteration " & k & ", new min stdev = " & min_stdev
    End If
    k = k + 1
Loop Until k > wsI.Range("SimCount")

wsI.Range(wsI.Cells(2, col_out_team_no), _
    wsI.Cells(1000, col_stat_sum_handicap)).ClearContents
      
For i = 1 To teamcount
    s = 0#
    For j = 1 To playersperteam
        wsI.Cells(1 + (i - 1) * playersperteam + j, col_out_team_no) = i
        wsI.Cells(1 + (i - 1) * playersperteam + j, col_out_player_name) = _
            wsI.Cells(1 + mina((i - 1) * playersperteam + j), col_in_player_name)
        wsI.Cells(1 + (i - 1) * playersperteam + j, col_out_player_handicap) = _
            wsI.Cells(1 + mina((i - 1) * playersperteam + j), col_in_player_handicap)
        s = s + wsI.Cells(1 + mina((i - 1) * playersperteam + j), col_in_player_handicap)
    Next j
    wsI.Cells(1 + i, col_stat_team_no) = i
    wsI.Cells(1 + i, col_stat_sum_handicap) = s
Next i
wsI.Cells(2 + teamcount, col_stat_team_no) = "StDev"
wsI.Cells(2 + teamcount, col_stat_sum_handicap) = min_stdev
End Sub
 
Upvote 0
Thank you Sulprobil. This is working nicely! Yet, another option I can add to this program. Greatly appreciated!
 
Upvote 0
Starting with:

Book1
ABCD
1PlayerPoints# of groups
2113.53
3212.5
4311
5410.5
658
767
876
985
1094
11103
12112
Sheet8


Try this macro:

VBA Code:
Sub SnakeOrder()
Dim MyDat As Variant, ng As Long, np As Long, r As Long, c As Long, ud As Long, i As Long
Dim op() As Variant

' Read the names
    MyDat = Range("A2:B" & Cells(Rows.Count, "A").End(xlUp).Row).Value
    ng = Range("D2").Value
    
' Figure out how many players per group
    np = (UBound(MyDat) \ ng) + IIf(UBound(MyDat) Mod ng > 0, 1, 0)
    ReDim op(0 To ng, 0 To np)
    
' r = row, c = column, ud = up/down
    r = 1
    c = 1
    ud = 1
' do every name
    For i = 1 To UBound(MyDat)
        op(r, c) = MyDat(i, 1)
' have we hit the top or bottom of a column?
        If (ud = 1 And r = ng) Or (ud = -1 And r = 1) Then
            ud = ud * -1        ' if so, change direction
            c = c + 1           ' and go to the next column
        Else
            r = r + ud          ' if not, just go to the next line
        End If
    Next i
    
' add the headings
    For i = 1 To ng
        op(i, 0) = "Group #" & i
    Next i
    For i = 1 To np
        op(0, i) = "Player " & Chr(64 + i)
    Next i
    
' print it out
    Range("F1").Resize(ng + 1, np + 1) = op
    
End Sub

It'll put the results in F1, down and over as needed. As you can see, I started from scratch. I think you'll likely want some tweaks, but see how it works.
 
Upvote 0
Eric, that is exactly what I was looking for! I appreciate you taking the time in helping me. Once I finish my program, I'll give you a preview of what is being built! Again, thank you, and everyone else!
 
Upvote 0

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